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People tend to write their ActionScript scripts as if the current scene is the entire movie, introducing coding errors that are sometimes difficult to debug.Instead of setting the Timeline's cell size to Tiny and seeing most or all of the Timeline at once, the person has to go through the movie scene by scene. If you give someone a FLA file to edit, and it's divided into scenes, that person has no way of getting a bird's-eye view of the structure and organization of your movie.
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Scenes are confusing in collaborative environments.Anyone who accesses your movie from the Web has to download that large file, even if they don't intend to watch the whole movie. No matter how efficiently you divide your movie into scenes, they still add up to one very long SWF file.There are, however, several drawbacks to using scenes: (If you wanted to, you could even give the scenes descriptive names and rearrange their order that's what the Scene panel is for.) When you played the movie's SWF file, Flash would concatenate the scenes into a single movie, in numerical order. The default, when you opened a new document in Flash, was Scene 1 you then had the option of adding Scene 2, Scene 3, and so on.
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If you were working with a long movie, you wouldn't have to scroll through thousands of frames you could just divide the movie into short, manageable scenes. The original idea was that scenes would be a convenient way to organize the Timeline. Even Adobe recommends that you not use them. There's one catch: Nobody uses scenes anymore.
#HOW TO MAKE AN ANIMATION IN ADOBE FLASH CS3 PROFESSIONAL HOW TO#
Naturally, you probably want to know what scenes are and how to use them. There's a Scene panel there's an Edit Scene menu (identified by a clapper board icon) right above the Timeline and whenever you're in group- or symbol-editing mode, you follow the breadcrumb trail back to Scene 1. Scenes are a prominent part of the Flash interface.